I browse Reddit's /r/roguelikedev often and plan to share Weedlike updates on its Sharing Saturday thread at some point in the future. I was curious how busy the weekly thread can get, as it's a good place to market your game and garner feedback from other roguelike developers (besides being a good place to see cool games in progress!). Using Reddit's API I was able to collect some statistics.
What I wanted to know:
Here's data based on analysis of the past 25 Sharing Saturdays.
Post creation times (Pacific Standard Time)
|Earliest||03:58:40 PM Friday|
|Average||04:46:18 PM Friday|
|Latest||05:20:11 PM Friday|
Time to first 7 comments (hours:minutes:seconds)
Finally, here is a graph of all top-level comments bucketed into hours since post creation. Most activity occurs in the first 24 hours, with the first hour being far and away the most busy. Amazingly, at least one comment was posted 162 hours later, almost in time for the next week's post!
I used PRAW (Python Reddit API Wrapper) to access the Sharing Saturday posts programmatically. It's quite nice! Interacting with posts and comments is pretty simple. Below I've posted the code I wrote for generating the statistics for this post.